

In the Microsoft E3 press conference, a tall dark stranger controlled what appeared to be an on-rails first-person Fable experience. The game was revealed at E3 last year in a presentation Molyneux later admitted he "fluffed". When riding it through the narrow paths of The Journey's Albion, a tug of both hands will speed it up, while pulling left and right on a pair of imaginary reins will change direction. It's played from a first-person perspective with much of its action taking place on horseback. When Mario Kart came out, nobody was going, what?! There's no jumping! That's not the next Mario game! What are you talking about Miyamoto! I hate you! I'm going to burn your house down and kill your children! - Simon Carter.įable: The Journey is played out across a 300-mile trip through Albion to The Spire. "When Mario Kart came out, nobody was going, what?! There's no jumping! That's not the next Mario game! What are you talking about Miyamoto! I hate you! I'm going to burn your house down and kill your children!" Simon said. If it was called Black & White shooter I don't think we'd have had the same level." It's more the fact that they're complaining about a different team doing something different based on the franchise. He added: "If they were talking about the core franchise, I would have an awful lot of time for that. The fact somebody wants to do something a bit different with that brand while we're waiting for the next big game, that doesn't seem like something people should get too angry about. "But strangely enough Fable seems to be treated very differently from that. That's a betrayal blah blah blah vitriol vitriol.' If this was a Mario thing for example, if this was a Mario shooter based on the Wii controller, nobody would go, 'That's a terrible thing. I can't think of any good reason why that would not work. "Why there can't be room for a Kinect side spin-off of the Fable franchise I don't know," he said. I think they're doing a great job - Simon Carter.ĭene Carter said there's plenty of room within the popular Fable franchise for spin-offs, including the likes of a Kinect exclusive. It's a difficult control mechanism to get into core gaming. What they're trying to do, by marrying core gaming with Kinect, is obviously tricky. "It's unfair that game's getting a lot of stick," Simon Carter said. The Carters, who recently announced the formation of their new independent studio, Another Place Productions, told Eurogamer much of the criticism of The Journey is unfair. We don't want that - we want you to feel relaxed." "People think that they're going to be leaping around the room or they're going to have to shout at the top of their voice and feel embarrassed. "From the blogs and the posts that I've seen, there's a lot of scepticism out there," he said during a press event in San Francisco last month. Indeed Peter Molyneux, who continues to work on the game as a consultant despite his high-profile exit from Microsoft to go it alone with new start-up 22Cans, has acknowledged how divisive the game has been for core Xbox 360 fans. But it is Kinect exclusive Fable: The Journey, due out in September, that has come in for some stick from veteran fans of the role-playing game series.

Since the launch of Fable 1 in 2004 on Xbox there have been a number of Fable games released, including the odd spin-off, including Xbox Live Arcade game Fable Heroes, which launches releases next month.


Fable's creators have called on gamers to give Kinect exclusive Fable: The Journey a chance.ĭene and Simon Carter founded Big Blue Box in the late '90s, and it was they who drummed up the Fable universe before being absorbed into Peter Molyneux's Lionhead, which was subsequently purchased by Microsoft.
